
Removed knockdown effect from enemy swordsmen attacks. Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits. Letho and elite assassins will counterattack when player is relentlessly attacking them. This removes the duration godmode from enemies that forced player to run away. Mages and assassins dont use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. Durability of enemies is based on their defensive skills and armor, not just high vitality. Above listed changes to defence mechanics decreased importance of rolling in combat.
While using Guard Stance Geralt channels an active Quen shield. Monster attacks still cannot be parried with a sword. Geralt and his attackers are no longer bouncing off parry.
It changes depending on how many hits you block in a short time and from where does the hit land. Its not a 100% chance to parry and the value is not constant.
Geralt automatically parries enemy sword attacks and deflects incoming arrows. Static Guard Stance is no longer required to parry enemy attacks. Geralt can block while moving ( NEW ANIMATIONS ). Added strafing while being locked on an enemy and walking. Up to 50% increase in responsiveness per NPCs animations. Up to 80% increase in responsiveness per Geralts animations. The full size is 1.5G and can be downloaded from the link below: (Also included below is a list of changes)ĭownload The Witcher 2 Combat Rebalance Mod (Link leads to Witcher Nexus) If you've been wanting to replay Witcher 2 on the PC, now is the best time! This mod makes the game a lot more fun and challenging.
The mod is a huge combat overhaul for the game that changes the way players experience The Witcher 2. After a long wait time, The Witcher 2 combat rebalance mod is finally here.